Virtual Filesystem!
Rurik Framework » Devlog
Hi,
today I've managed to revamp the whole asset management code and wrote a very basic packaging format.
How to add assets?
Assets are annotated by files located in `tags` directory. These use JSON format to describe which assets should be packed into the package file. Later on, small asset editor will be developed to easily manage files you wish to add to the archive.
How do the assets get packed?
The engine itself performs the packing job on Development build. It automatically reads the annotation file and packs all the data into a single binary file.
Will you add compression/encryption?
I plan to support both features later on.
Thanks!
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Rurik Framework
A 2D cross-platform game engine/framework experiment.
Status | Canceled |
Category | Tool |
Author | Dominik Madarász |
Tags | 2D, Game engine, golang, keep-it-simple-stupid |
More posts
- Editor UI workApr 24, 2019
- Entity system refactor + frontend changesJan 10, 2019
- Small changes and tweaksJan 01, 2019
- First releaseDec 31, 2018
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